Guide
Custom Characters in GoreBox 27: Making NPCs People Remember
The character and NPC creators explained: building a cast with names and looks, and why named characters change how sessions feel.

CONTENTS On this page
The game ships with dozens of unique named characters, and its creators let you add your own to the population. This guide explains why that matters more than it sounds, from the cast-building behind GoreBox 27 official site.
Names change physics
Not literally, but emotionally, which in a sandbox is the same department. A bot with a name, a look and a grudge is a character; players protect them, blame them, and tell stories about them. The named cast is why sessions produce anecdotes instead of match reports.
Building your cast
Use the character creator for looks and identity, then release them into your sandbox and watch the simulation write their biographies. Cast for contrast: the brave, the cowardly, the one who always surrenders, because the AI's range (fight, flee, surrender, remember) needs distinct personalities to show off against.
In multiplayer
Custom populations make a hosted room feel authored. Drop your cast into a hosted map and your friends are no longer shooting at bots; they are causing incidents in your neighbourhood, with your neighbours, and the stories write themselves.
Keep driving
Quick Answers
How many named characters ship with the game?
Dozens of unique characters, before you add a single creation of your own.
Can custom characters join multiplayer sessions?
Custom content lives in the host's world; hosted sessions are where your cast meets your friends.
Do created characters behave differently?
Behaviour comes from the game's AI, which reacts, remembers and chooses fight, flight or surrender per character and moment.