Guide
GoreBox 27 Performance: How Big a Scene Can Your Phone Actually Run?
Bots, debris, weather and willpower: honest performance expectations by phone tier and the habits that keep huge scenes playable.

CONTENTS On this page
Every GoreBox 27 player eventually asks the same question, usually while spawning their fortieth bot: how much world can this phone hold? This guide answers honestly, by tier, from the stress tests behind GoreBox 27 official site.
What actually costs
Simulated bodies cost the most, then persistent debris (the world remembers its wreckage), then weather and water, then everything else. Your frame rate is a budget and the spawn tool spends it. The good news: cost is visible and immediate, so the game teaches its own limits within one session.
By tier
Flagships: build the epic, host the room, weather on; your ceiling is high enough to forget about. Mid-range: full game, sane scales; epics in chapters rather than all at once. Budget (the A13 class): honest smaller scenes, fewer bots, still unmistakably this game, and short sessions run cooler than marathons.
Habits that help
Clear wreckage between set pieces, cool the phone between long sessions, and close the background herd. The simulation rewards ambition; it just invoices it accurately.
Keep driving
Quick Answers
Why does performance dip late in a long session?
Accumulated bodies, debris and heat. Clear the scene and let the phone breathe.
Does multiplayer cost more than solo?
Other players' chaos is real cost, but bot counts matter more; hosts control both.
Will a flagship run anything I build?
Nearly. Determination plus the Crusher can out-build any phone eventually; treat finding the ceiling as content.